- puzzles lead to solutions and games end with a judgment;
- puzzles cultivate will and games exploit weakness;
- puzzles foster cooperation and games nurture rivalry;
- puzzles elevate, encourage, bring completion and satisfaction to everyone who participates while in games thrive castigation, discouragement, irresolution and dissatisfaction.
|The Far Side by Gary Larson|
What got me thinking about this was my exploration into why there exists such disunity among people. Why are we divided? Why does segregation happen? These things happen because of selfishness, simply, and disunity is the outcome.
Segregation is good when necessary. For example, employees of a corporation are just that: employees; but there are some meetings that only administrators or executives need attend and not clerks or janitors. I am happy NOT to sit on the President’s Cabinet, or the Dean’s Cabinet, for that matter; but when it comes to strategic thinking on a matter that crosses my desk, you bet I’ll be there!
Here’s the point: humans are hostile because we are fallen creatures. This excuses nothing and affects everything. My former next door neighbors would not talk to me because they broke into my house—they damaged our relationship and support others who do the same.